
It’s the excitement of ‘OK, what can this villager trade me?’ So if you want to trade, I think it should be a fun thing, and that you can actually get valuable resources from it. “I want it to be fun to trade, but everyone should decide for themselves how they want to play Minecraft. Agnes believes that the goal with trading is that it should always be a fun experience, but not a mandatory one. As the experience bar goes up, so does the quality of deals that the villager will offer. Villagers now have more levels of trading that can be improved by trading with them. A goal with Village & Pillage was to refine the trading system, making it more rewarding for players to engage in. While the visuals have played an important part in the new update, so has the evolution of trading. Which is weird, because whenever I walk into a store with rotten flesh they just call the police _ After years of selling off their precious emeralds for shady materials such as rotten flesh, these villagers have finally apparently turned enough of a profit to be able to afford their own clothing. What’s more immediately noticeable is their appearance.

Not only has the architecture evolved, but local settlements are now teeming with life, with villagers running back and forth between their houses and their all-new job sites (more on those later!)

Indeed it was! Because with the release of Village & Pillage, players might have noticed some changes in the towns of the Overworld. “It’s something we’ve wanted to do for a long time – to give them more life and feeling, and that time was now!” “The villagers have been in Minecraft for so long and we haven’t really done anything with them since they were added to the game,” says Agnes Larsson, developer on the Minecraft Java team, who’s been heavily involved in the villagers redesign.
